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PUBLIC MARKS with tag "blog post"

13 October 2005

12 October 2005

Functioning Form - AJAX Dialog Windows

by bcpbcp
Though we might not be seeing the death of the “page” in Web sites just yet, technologies like AJAX do enable Web-based interface designs to incorporate dynamic functionality within smaller, modular UI elements.

ivogomes.com » Os 10 maiores erros de webdesign em 2005

by bcpbcp
Anualmente, Jakob Nielsen publica uma lista dos 10 erros mais comuns existentes na Internet. A lista deste ano acabou de sair.

11 October 2005

09 October 2005

Read/Write Web: Andreessen confirms Ning business model

by bcpbcp
Marc Andreessen popped into Alex Barnett's comments to confirm the business goals of Ning.

Grand Text Auto » Live at the IndieGamesCon (day 1)

by bcpbcp
GarageGames’ introduction:“It is now possible to quit your dayjob and support yourself making indie games”

Sergey Brin: The Video Lecture

by bcpbcp
View the lecture here (RealVideo). It runs about 40 minutes.

Deep Thoughts at Web 2.0

by bcpbcp & 1 other
Our definition of a feed that mattered, out of the millions of blogs and other sites with feeds out there, was one with at least one subscriber on Bloglines.

08 October 2005

A cognitive analysis of tagging

by bcpbcp & 17 others (via)
At the start, let me confess that I struggled with this topic. From my first encounter with tagging (on systems such as del.icio.us

pixeladas aleatórias |||| Redes sociais || Tags are the new black

by bcpbcp
A folksonomia permite aliar várias palavras a vários conteúdos com auxílio de informantes reunidos em uma rede social. Apesar de não ser tão intuitiva e disseminada como a dos diretórios ou folders, ela foi rapidamente compreendida e difundida por uma faixa de early adopters de aplicativos para a Web. O sucesso diante deste público baseia-se na metáfora que não está mais no mundo real de grandes arquivos de metal, mas sim nos hipertextos que fazem parte do cotidiano destes usuários há dez anos ou mais.

Reality Panic: Everything Bad is Really, Really Freaking Good!

by bcpbcp
The book makes a very convincing case for how, indeed, popular media (games, movies, TV, the web, etc) have been increasing in complexity over the years, and how that complexity is making us smarter (ie, higher IQ, better problem solving skills, etc). Certainly, as someone who's written on neuroscience, Johnson has the chops (and data) to back up his claims.

06 October 2005

Water Cooler Games - In-Game Ad Studies are Ads for In-Game Ads

by bcpbcp
Discussão sobre a seriedade e validade das pesquisas sobre propaganda em jogos.

Play The Google Earth Contest

by bcpbcp
Using Google Earth placemarks and web pages, we've created the world's biggest interactive game.In order to beat the GameMaster, you must follow the clues and utilize the Checkpoint feature to move ahead.Once you've beaten the first GameMaster, you'll advance to the BIG GAME of EARTH CONTEST where you'll compete with other self proclaimed super sleuths for BIG REWARDS!

XMLHttpRequest Usability Guidelines | Baekdal.com

by bcpbcp & 19 others
XMLHttpRequest is becoming more and more popular, and many people are currently exploring what we could do with it. Unfortunately this also causes people to reinvent old and forgotten usability problems.

04 October 2005

Interactive Fiction nominees available for download from Guardian Unlimited: Gamesblog

by bcpbcp
There are some tremendous "interactive fictions" (as they're now called) out there in Internet Land, from the re-issue of the classic Hitchhiker's Guilde to the Galaxy to the superb adaptation of Hamlet (which was such a hit that it seems to have overstepped its bandwidth allowance).

Doomed again from Guardian Unlimited: Gamesblog

by bcpbcp
Doom RPG looks rough - humorously limited even. But it’s a careful, respectful mobile interepretation that actually addresses key issues with mobile gaming and makes the very best of a very limited platform. If only other developers treated their source material so logically, this industry might actually start making the impact it has been promising for five long years.

Lost Garden: Game Design Review: DS Training for Adults

by bcpbcp
While we were in Japan earlier this month, Aya’s brother gave her “DS Training for Adults: Work your Brain” (Kahashima Ryuuta Kyouju no Nou wo Kitaeru Otona no DS Training). Oni-san, this article is dedicated to you!

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